Wednesday, November 17, 2021

Fixing Visual Studio Code icon overlay color in Linux

A few months ago I had to dig into Visual Studio Code source until I found a change in the built-in light theme, where they changed the overlay color of the suspended autocomplete menu. This ended up being a question and an answer on StackOverflow, and it made up to my Windows patch.

There’s no patch for Linux, though. Another jab at my lack of multiplatform GUI framework – but I digress.

So, for the record, with Visual Studio Code standard *.deb installation, this is the file with the light theme:

/usr/share/code/resources/app/extensions/theme-defaults/themes/light_vs.json

The line to be commented out is:

"list.activeSelectionIconForeground": "#FFF"

Tuesday, November 9, 2021

Stateful iterators in Go

I’m writing an insane amount of Go code lately. It’s really unobtrusive, allowing you focus on the problem you have to solve. And I’ve been dabbling with iterators in Go for a while, since I started to used them in Rust – which is so much better than C++ in this regard.

Today, when researching the topic again, I found a very nice article on the matter, exploring a few possibilities. The most performant approach is a stateful iterator, which can be implemented as:

type IterFive struct {
	count int
}

func NewIterFive() IterFive {
	return Iter{}
}

func (it *IterFive) Value() int {
	it.count++
	return it.count - 1
}

func (it *IterFive) Ok() bool {
	return it.count < 5
}

func main() {
	for iter := NewIterFive(); iter.Ok(); {
		println(iter.Value())
	}
}

I’m still unsure whether I should adopt interators instead of simply allocating and returning slices for some functions, but I’m considering it. The main reason would be performance, but it could be qualified as premature in the cases I’m dealing with in Windigo.

Friday, November 5, 2021

Static linking of the C runtime in Rust

By default, Rust on Windows with MSVC toolchain compiles to a dynamically linked C runtime, apparently following the default configuration on Visual Studio, which uses the /MD compiler flag. In order to use static linking for the C runtime, we must change this to /MT, something I’m used to do in my C++ Visual Studio projects.

I found notes about Rust linkage, which hints us specifically about these /MD and /MT switches, although not citing them explicitly. The way to specify static linking is through RUSTFLAGS environment variable:

RUSTFLAGS='-C target-feature=+crt-static' cargo build --release --target x86_64-pc-windows-msvc

Which is rather ugly, let me say. At least it appears to work, and this is the command line I’m using for my release builds now.

Friday, October 22, 2021

Displaying custom fields in foobar2000

Today I found the TOPE frame in the ID3v2 tag specification, which can be used in cover songs. I was simply using the comment frame so far, and having a specific frame for that is great. Now I needed to display this frame in foobar2000, my player of choice for years.

I created an account in foobar2000 forums and posted the question there. Then I just found a specific subreddit, and I posted the same question.

Much to my amusement, I got answers in both after a few minutes.

Turns out, I vaguely remember having done this before. One must navigate to Preferences > Advanced > Display > Properties dialog > Standard fields, and add:

Original Artist=ORIGINAL ARTIST;

And it worked.

Tuesday, September 28, 2021

Enhancing Chrome 94 privacy

Unfortunately Firefox is getting worse every day, specially after the introduction of the horrible v89 interface. Having to resort to Chrome again demands some precautions.

Latest Chrome 94 introduced an idle detection feature, which is a privacy nightmare. Fortunately, we still can disable it here:

chrome://settings/content/idleDetection

And don’t forget to also disable the privacy sandbox and FLoC features:

chrome://settings/privacySandbox

I really wish I could go back to ol’ good Firefox.

Friday, September 17, 2021

My Visual C++ 2019 settings

Just for the record, these are the settings I’m always using with Visual Studio 2019, when creating a new, empty C++ project:

  • General
    • Output Directory: $(SolutionDir)$(Platform)_$(Configuration)\
    • Intermediate Directory: $(Platform)_$(Configuration)\
    • C++ Language Standard: ISO C++20 Standard (/std:c++20)
  • C/C++
    • General
      • Debug Information Format: None (Release)
      • Multi-processor Compilation: Yes (/MP)
    • Code Generation
      • Runtime Library: Multi-threaded (/MT) (Release)
  • Linker
    • Debugging
      • Generate Debug Info: No (Release)
    • System
      • SubSystem: Windows (/SUBSYSTEM:WINDOWS)

As of April 2024, the settings above also apply to Visual Studio 2022.

Tuesday, September 14, 2021

Adding a branch from another repo in Git

This should be something rather rare, but for some reason I keep needing to do it very often: I want to add a new, unrelated branch into an existing repository, and this branch comes from another repository.

While needing to do this yet again today, I found a rather elegant solution here:

git checkout --orphan NEW_BRANCH
git reset --hard
git pull FORK_URL FORK_BRANCH

It works remarkably well and clean. Props to the guy who shared this.

Tuesday, August 3, 2021

Deep cloning a generic List in Java

Today I had to deep clone objects in Java. What a nightmare.

First, the Cloneable interface is horribly broken, and writing such a simply code becomes a laborious task. Second, if the object has a List as a field, you must manually clone the elements into a new List.

The code goes as it follows:

public class Foo implements Cloneable {

	private String name;

	private List words;

	@Override
	public Object clone() {
		try {
			Foo cloned = (Foo) super.clone();
			cloned.words = Auxiliar.cloneList(words);
			return cloned;
		} catch (CloneNotSupportedException e) {
			System.out.println("Never happens!");
			return null;
		}
	}

	// Getters and setters omitted.

}

Notice the Another.cloneList() call? This is where we manually clone all the List elements, by calling clone() in each one. This is the solution I found for a generic method:

public class Auxiliar {

	@SuppressWarnings("unchecked")
	public static <T extends Cloneable> List<T> cloneList(List<T> list) {
		try {
			List<T> newList = new ArrayList<>(list.size());
			for (T item : list) {
				newList.add((T) item.getClass().getMethod("clone").invoke(item));
			}
			return newList;
		} catch (IllegalAccessException | IllegalArgumentException
			| InvocationTargetException | NoSuchMethodException | SecurityException e) {
			System.out.println("Never happens!");
			return null;
		}
	}
}

No idea why Cloneable was not deprecated and replaced by something minimally decent yet.

Thursday, July 29, 2021

Gibson fretwire

Apparently with my Gibson Les Paul craze back again, I’ve been dabbling into the specs of the High Performance series. The specs list the fretwire as “Low”, without any further info on the actual dimensions. Also, other models are listed as having “Medium Jumbo” fretwire. What do they mean?

Fortunately Gibson Customer Service kindly answered my emails, and these are the measures:

Fretwire Height Width
Medium Jumbo .055" .090"
Low .045" .086"

This information, paired with this fretwire chart and our JP chart, gives us a good comparison with commonly known fret sizes:

Fretwire Height Width
Dunlop 6000 .058" .118"
6100 (Ibanez JPM) .055" .110"
6105 (Ibanez JEM) .055" .090"
6140 (Ibanez Universe) .039" .106"
EBMM medium jumbo (Majesty) .051" .108"
high wide (JP6) .047" .104"
Suhr jumbo .057" .110"
medium .055" .090"
heavy .051" .108"

I just can’t understand, however, why would they use vintage frets in such a modern guitar.

Sunday, July 11, 2021

Accepting both Vec or slice of String or &str in Rust

In whathever programming language, it’s rather common to have a function which accepts an array of strings. Specifically in Rust, there is the notion of slice, which can be used as a reference to a Vec. And also there is the notion of &str, which can be used as a reference to String. Putting both concepts together as an argument is not trivial, though.

Turns out I found a way to make it work by using the AsRef trait – as many things in Rust, traits lead the way. By using generics, it becomes possible:

fn foo<S: AsRef<str>>(names: &[S]) {
	for name in names.iter().map(|s| s.as_ref()) {
		println!("{}", name);
	}
}

Or alternatively using the impl keyword for the trait bound:

fn foo(names: &[impl AsRef<str>]) {
	for name in names.iter().map(|s| s.as_ref()) {
		println!("{}", name);
	}
}

The function above accepts both Vec and slice of String or &str. But notice how, in order to retrieve the string itself, the as_ref() method must be called.

Friday, July 9, 2021

About these 10 years

Hello, dear reader.

I started this blog exactly 10 years ago, in a Saturday morning, without having much idea about what I’d write here. I just wanted a safe place to vent.

Now, after 10 years, there’s quite an interesting content written down. In many ways, it’s a window to see my own maturing on various topics. Things that matter – or mattered at the time – to me, and nobody else. Well, actually some posts did generate outsiders’ interest but that’s not the point: this is a personal blog in the most actual sense.

But the thing is that it feels like it was yesterday. 10 years went by.

Thursday, July 1, 2021

Missing the ternary operator in Rust

Just out of curiosity, I wrote a Rust macro similar to Visual Basic’s IIf function:

macro_rules! iif {
	($cond:expr, $iftrue:expr, $iffalse:expr) => {
		if $cond { $iftrue } else { $iffalse }
	};
}

Usage:

let n = iif!(1 == 1, "yes", "no");

Close to the ternary operator, which I’m sorely missing in these Rust days.