Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts

Friday, July 26, 2024

Automating MSVC builds

While rewritting a few of my personal tools from Rust back to C++, I found myself willing to automate the build process. At first, I tried to invoke MSVC’s cl compiler directly, but it has proven to be absolute hell to do.

Eventually I stumbled upon the marvellous MSBuild tool, which is capable of understanding the .sln file and take all compiler and linker options from it:

msbuild foo.sln /p:Configuration=Release /p:Platform=x64

With that, I finally had the script to automate one build:

call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
set APP="vscode-font-patch"
msbuild %APP%.sln /p:Configuration=Release /p:Platform=x64
move /Y x64_Release\%APP%.exe "D:\Stuff\apps\_audio tools\"
rmdir /S /Q x64_Release
pause

Then it was time to automate the release build of all my listed projects. And I found out how awkward .bat syntax is. Loop syntax is particularly horrifying. In the end, I was able to cook a script to automate my C++ builds:

call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"

set APPS[0]="vscode-font-patch"

set "i=0"
:SymLoop
if not defined APPS[%i%] goto :EndLoop
call set APP=%%APPS[%i%]%%
cd %APP%
echo Building %APP%...
msbuild %APP%.sln /p:Configuration=Release /p:Platform=x64
move /Y x64_Release\%APP%.exe "D:\Stuff\apps\_audio tools\"
rmdir /S /Q x64_Release
cd ..

set /a "i+=1"
goto :SymLoop
:EndLoop
pause

Friday, July 12, 2024

C++20 variadics with abbreviated function template

Today, when working with my stripped C++ Win32 library – after the frustration with Rust’s long compile times in WinSafe –, I was trying to implement an overloaded variadic method, in order to get rid of initializer_list. Then I stumbled upon a great article which introduced me to the abbreviated function template feature of C++20, which I’m using.

This is an example:

int foo(std::wstring n)
{
	OutputDebugStringW(n.data());
	OutputDebugStringW(L"\n");
	return 43;
}

int foo(std::wstring n, std::convertible_to<std::wstring> auto... nn)
{
	foo(n);
	return foo(nn...);
}

The convertible_to concept is particularly interesting in narrowing the template type.

Wednesday, April 24, 2024

Goodbye Go

On this morning, I just completely wiped away the Go compiler from my computer after finishing the Rust rewritten of my very useful ID3v2 editor, then written in Go. Now I have no tools written in Go anymore.

I consider I spent way too much time banging my head against the wall writing Windigo, trying to write a decent API. Go is way too limited, its lack of expressiveness won’t allow you to write any decent API more complex than a simple CRUD. And Win32 is hard. Windigo reached a point where there was nothing else I could do to make the API better – it was so bad it actually pushed me back to C++, where all my uneasiness started.

Another upsetting fact I noticed is that Go programmers tend to be unexperienced people. Beginners with trivial questions. Very demotivating.

I think anyone talking to me at this point would label me a “Go hater”. And as such, I can no more invest my scarce time in it. I remember in the early Windigo days I was completely in love with Go, with its first lines being written in my then girlfriend’s laptop. Yes, I installed the compiler there, and I don’t remember if it’s still there.

I plan to leave Windigo repo, and all its open issues, abandoned for a while. Maybe someone forks it and keeps it going. In the future, I will archive it, and I hope I never have to write Go ever again.

And that’s a shame, because “Windigo” is one of the coolest project names I ever came up with.

Monday, January 15, 2024

Zustand, devtools and immer wrapper, pt. 2

On further researching of my previous idea of creating a Zustand + Immer wrapper, I found a very interesting technique straight from Zustand docs, where all the methods are simply free functions declared outside the store, called no store actions. I was already using this to declare private store methods, but it never occurred me to use it for all methods.

Since it officially has no downsides, I applied this idea to append the actions directly to the hook itself, so we don’t need to import each free function. The problem is that the hook has a couple methods itself, plus the inherent ones to any function object. So the result is very polluted. So I decided to adopt a convention of prefixing every action with $.

But conventions are easy to break. So I implemented a reduce to prefix each method name with #. But then TypeScript could not infer the type anymore, so I had to dig and type it manually with key remapping, and finally I got this implementation:

import {create, StateCreator} from 'zustand';
import {devtools} from 'zustand/middleware';
import {immer} from 'zustand/middleware/immer';
	
export function createStore<T extends object, U extends object>(
	initialState: T,
	actions: StateCreator<
		T,
		[['zustand/devtools', never], ['zustand/immer', never]],
		[['zustand/immer', never], ['zustand/devtools', never]],
		U
	>,
) {
	const store = create(
		devtools(
			immer(() => initialState),
			{name: Math.random().toString(36).slice(2), serialize: true},
		),
	);

	type WithPrefix<T> = {
		[K in keyof T as K extends string ? `$${K}` : never]: T[K];
	};
	const actionsOrig = actions(store.setState, store.getState, store);
	const actionsPrefixed = Object.entries(actionsOrig).reduce(
		(accum, [k, v]) => ({...accum, ['$' + k]: v}),
		{} as WithPrefix<typeof actionsOrig>,
	);

	return Object.assign(store, actionsPrefixed);
}

This creator allows us to call actions directly, without the hook. They’ll be automatically prefixed with $:

const useFoo = createStore('Foo', {
	name: '',
}, (set, get) => ({
	setName(name: string): void {
		set(state => {
			state.name = name;
		});
	},
}));
	
function App() {
	const name = useFoo(s => s.name);

	return <div>
		<span>{name}</span>
		<button onClick={() => useFoo.$setName('Joe')}</button>
			Change
		</button>
	</div>;
}

That $ prefix gives me bad Vue vibes. Let’s see if I can get along with it, because I was able to develop a DX which is exactly what I was looking for.

Wednesday, November 29, 2023

Setting/resetting Vue reactive objects

Vue 3 has many idiosyncrasies, among them the overlapping ref and reactive constructs. One of the main differences is that reactive content cannot be replaced. One StackOverflow answer proposes using Object.assign, but it will replace all nested references, losing them all.

I ended up writing my own version of a recursive function to replace each value inside an object, so I won’t need to deal with the muddy details ever again:

/**
 * Recursively copies each field from src to dest, avoiding the loss of
 * reactivity. Used to copy values from an ordinary object to a reactive object.
 */
export function deepAssign<T extends object>(destObj: T, srcObj: T): void {
	const dest = destObj;
	const src = toRaw(srcObj);
	if (src instanceof Date) {
		throw new Error('[deepAssign] Dates must be copied manually.');
	} else if (Array.isArray(src)) {
		for (let i = 0; i < src.length; ++i) {
			if (src[i] === null) {
				(dest as any)[i] = null;
			} else if (src[i] instanceof Date) {
				(dest as any)[i] = new Date(src[i].getTime());
			} else if (Array.isArray(src[i])
					|| typeof src[i] === 'object') {
				deepAssign((dest as any)[i], src[i]);
			} else {
				(dest as any)[i] = toRaw(src[i]);
			}
		}
	} else if (typeof src === 'object') {
		for (const k in src) {
			if (src[k] === null) {
				(dest as any)[k] = null;
			} else if (src[k] instanceof Date) {
				(dest[k] as any) = new Date((src[k] as any).getTime());
			} else if (Array.isArray(src[k])
					|| typeof src[k] === 'object') {
				deepAssign(dest[k] as any, src[k] as any);
			} else {
				(dest[k] as any) = toRaw(src[k]);
			}
		}
	} else {
		throw new Error('[deepAssign] Unknown type: ' + (typeof src));
	}
}

Another problem with reactive is that, to avoid two variables pointing to the same point, we must deep clone an object when creating the object. I also wrote a function to deal with that:

/**
 * Deeply clones an object, eliminating common references. Used to create a
 * reactive object by copying from an ordinary object.
 */
export function deepClone<T>(origObj: T): T {
	const obj = toRaw(origObj);
	if (obj === undefined
			|| obj === null
			|| typeof obj === 'string'
			|| typeof obj === 'number'
			|| typeof obj === 'boolean') {
		return obj;
	} else if (Array.isArray(obj)) {
		return obj.reduce((acum, item) => [...acum, deepClone(item)], []);
	} else if (obj instanceof Date) {
		return new Date(obj.getTime()) as unknown as T;
	} else if (typeof obj === 'object') {
		return Object.entries(obj).reduce(
			(acum, [key, val]) => ({...acum, [key]: deepClone(val)}), {}) as T;
	} else {
		throw new Error('[deepClone] Tipo desconhecido: ' + (typeof obj));
	}
}

I remember from my MobX days some people saying that working with reactive variables can be tricky. Now I can clearly see why.

Monday, November 13, 2023

TypeScript function to set value by key

While researching React stores automation, I wondered whether it would be possible to have a TypeScript function to set the value of an object by the name of its property, with correctly typed parameters, of course.

Turns out, it is

export function setField<
	T extends object,
	K extends keyof T,
>(o: T, k: K, v: T[K]): void {
	o[k] = v;
}

The function above works perfectly with interfaces:

interface Person {
	name: string;
	age: number;
}

const p: Person = { name: 'Joe', age: 42 };
setField(p, 'name', 'foo');

Saturday, November 11, 2023

Jotai utilities for read-only and write-only atoms

Three months ago I wrote an utility function to deal with write-only atoms in Jotai. To go with it, today I wrote a function to deal with read-only atoms, so now I have:

import {Atom, useAtom, WritableAtom} from 'jotai';

/**
 * Syntactic sugar to useAtom() for read-only atoms.
 */
export function useReadAtom<V>(a: Atom<V>) {
	const [val] = useAtom(a);
	return val;
}

/**
 * Syntactic sugar to useAtom() for write-only atoms.
 */
export function useWriteAtom<V, A extends unknown[], R>(a: WritableAtom<V, A, R>) {
	const [_, setFunc] = useAtom(a);
	return setFunc;
}

It’s worth mentioning that useReadAtom also works for derived atoms, used for computed values.

Friday, November 10, 2023

Zustand computed values, pt. 2

I’ve been trying to find a way for computed values in Zustand for a while. The general recommended way is using a custom hook, according to Daishi Kato himself. The issue with this approach, however, is that your computed logic will be completely alienated from the store itself.

I just found a neat approach which seems to work: using a nested object inside the store itself, as pointed in this highly cheered comment. Below is a fully typed example:

import {create} from 'zustand';
import {combine} from 'zustand/middleware';
import {immer} from 'zustand/middleware/immer';

export interface Person {
	name: string;
	age: number;
}

const usePeople = create(immer(
	combine({
		people: [] as Person[],
	},
	(set, get) => ({
		$computed: {
			get count(): number {
				return get().people.length;
			},
		},
		addNew(name: string, age: number): void {
			set(state => {
				state.people.push({name, age});
			});
		},
	})),
));

export default usePeople;

The tradeoff, as benchmarked by myself, is that this $computed getters are not cached and will run every time the state changes, in addition to every time they are requested – which happens when the component re-renders. The ordinary custom hook approach runs only when they are requested. So, there is a performance penalty, which can be huge if the logic is too demanding.

Saturday, September 23, 2023

Cross-compiling Rust for x32

While analyzing a bug in WinSafe, I had to test its compilation on the i686 platform. Without knowing, I already had it installed together with my MSVC toolchain, and I just needed a few commands in order to pull it out:

List all available toolchains:

rustup toolchain list

Which gave me:

stable-i686-pc-windows-msvc
stable-x86_64-pc-windows-msvc (default)
nightly-x86_64-pc-windows-msvc

Then choose other than the default toolchain:

cargo +stable-i686-pc-windows-msvc c

After performing all the tests, it’s a good idea to clean all the build artifacts:

cargo clean

Note that, if the toolchain is not present, it may have to be installed.

Saturday, August 19, 2023

Calling write-only atoms in Jotai

Every atom in Jotai, when called through its useAtom primitive, returns a tuple of value + setter, just like React’s own useState. In a Jotai write-only atom, however, there is no value, so the canonical call is:

const [_, setVal] = useAtom(myValAtom);

In order to get rid of the verbose underscore, and thus the whole useless tuple, I wrote the following function:

import {WritableAtom} from 'jotai';

/**
 * Syntactic sugar to useAtom() for write-only atoms.
 */
export function useWriteAtom<V, A extends unknown[], R>(a: WritableAtom<V, A, R>) {
	const [_, setFunc] = useAtom(a);
	return setFunc;
}

The atom type was copied straight from Jotai’s TypeScript definitions, so the type inference works seamlessly. The example now can be written as:

const setVal = useWriteAtom(myValAtom);

Saturday, July 29, 2023

Delegating Display/Debug trait implementations

Suppose you want implement Display and Debug traits for your struct, but the output is the same. Instead of copy & paste the implementation, you can delegate the implementation by casting the Self type to the trait type:

impl std::fmt::Debug for MyStruct {
	fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
		write!(f, "MyStruct");
	}
}

impl std::fmt::Display for HRESULT {
	fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
		<Self as std::fmt::Debug>::fmt(self, f) // delegate
	}
}

As a reminder, the Self casting can be useful in other situations.

Monday, June 26, 2023

A generic hook for useState and Immer

While prospecting the use of useState with the great Immer, I ended up finding the small use-immer package, which unifies both things. However, it doesn’t have proper TypeScript typings.

So I wrote my own hook to perform this task: just like useState, it returns a value and a setter, but the setter’s argument is a mutable state, automatically wired to produce, and all that using a generic argument for proper typing:

import {useCallback, useState} from 'react';
import {Draft, produce} from 'immer';

export function useStateImmer<T>(initialState: T | (() => T)): [
	T,
	(updater: (draft: Draft<T>) => void) => void,
] {
	const [obj, setObj] = useState(initialState);
	const setObjProduce = useCallback((updater: (draft: Draft<T>) => void): void => {
		setObj(curState => {
			return produce(curState, draft => {
				updater(draft);
			});
		});
	}, [setObj]);
	return [obj, setObjProduce];
}

Note that the returned setter function is identity, since it’s guarded by an useCallback call.

Thursday, June 22, 2023

Java Either class

Today, at work, I had the dire need of discriminated unions in Java, which of course doesn’t support it. Then I found the idea of the Either type, which I implemented myself using the Optional class from Java 8:

import java.util.Optional;
import java.util.function.Consumer;
	
/**
 * Guarda 3 elementos mutuamente exclusivos, isto é, apenas 1 dos 3 pode existir
 * dentro do objeto.
 */
public class Either3<T1, T2, T3> {
	
	private Optional<T1> v1 = Optional.empty();
		
	private Optional<T2> v2 = Optional.empty();
		
	private Optional<T3> v3 = Optional.empty();
	
	/** Cria um objeto com o valor do tipo 1. */
	public static <<1, T2, T3> Either3<T1, T2, T3> of1(T1 v1) {
		Either3<T1, T2, T3> obj = new Either3<>();
		obj.v1 = Optional.of(v1);
		return obj;
	}
	
	/** Cria um objeto com o valor do tipo 1. */
	public static <T1, T2, T3> Either3<T1, T2, T3> of2(T2 v2) {
		Either3<T1, T2, T3> obj = new Either3<>();
		obj.v2 = Optional.of(v2);
		return obj;
	}
	
	/** Cria um objeto com o valor do tipo 1. */
	public static <T1, T2, T3> Either3<T1, T2, T3> of3(T3 v3) {
		Either3<T1, T2, T3> obj = new Either3<
		obj.v3 = Optional.of(v3);
		return obj;
	}
	
	/** Retorna o valor do tipo 1; caso não exista, lança {@code NoSuchElementException}. */
	public T1 get1() {
		return v1.get();
	}
	
	/** Retorna o valor do tipo 2; caso não exista, lança {@code NoSuchElementException}. */
	public T2 get2() {
		return v2.get();
	}
	
	/** Retorna o valor do tipo 3; caso não exista, lança {@code NoSuchElementException}. */
	public T3 get3() {
		return v3.get();
	}
	
	/** Diz se o objeto possui um valor do tipo 1. */
	public boolean has1() {
		return v1.isPresent();
	}
	
	/** Diz se o objeto possui um valor do tipo 2. */
	public boolean has2() {
		return v2.isPresent();
	}
	
	/** Diz se o objeto possui um valor do tipo 3. */
	public boolean has3() {
		return v3.isPresent();
	}
	
	/** Executa a função caso haja um valor do tipo 1. */
	public void if1(Consumer<? super T1> consumer) {
		v1.ifPresent(consumer);
	}
	
	/** Executa a função caso haja um valor do tipo 2. */
	public void if2(Consumer<? super T2> consumer) {
		v2.ifPresent(consumer);
	}
	
	/** Executa a função caso haja um valor do tipo 3. */
	public void if3(Consumer<? super T3> consumer) {
		v3.ifPresent(consumer);
	}
}

Since Java doesn’t have variadic generic parameters, having one class to each amount is needed. Nonetheless, it’s doable and remarkably ergonomic.

Thursday, June 8, 2023

Using Zustand, TypeScript and Immer together

In React land, Redux nightmare finally came to an end with the inception of Zustand, which throws away all the chores we had to previously do, leaving us with a simple workflow of minimal code. On top of that, TypeScript allows us to relax our brains with some degree of strong typing.

When dealing with our Zustand store, just like Redux, we have to manipulate a chunk of immutable data, which becomes more and more annoying as we deepen the object structure. And, when it comes to dealing immutable data, Immer is everyone’s best friend – just slap a produce call and you can go home earlier.

Now here comes the question: how to use Immer inside our Zustand store?

Turns out Zustand provides a few middlewares – functions which lie between the data and your manipulation functions –, and among them an Immer middleware. Using the middleware has two advantages:

  • you don’t need to explicitly call produce, because the state argument already comes to you as a WritableDraft;
  • you don’t need to explicitly type the state argument, because it already comes to you properly typed.

To put everything together, with automatic type inference, we also need the combine middleware, so we don’t need to write the store type by hand. Here is the full template that can be used as the starting point of your store:

import {create} from 'zustand';
import {combine} from 'zustand/middleware';
import {immer} from 'zustand/middleware/immer';

interface Person {
	name: string;
	age: number;
}

const useStore = create(immer(
	combine({
		people: [] as Person[],
	},
	(set, get) => ({
		add(name: string, age: number) {
			set(state => {
				state.people.push({name, age});
			});
		},
		remove(name: string) {
			set(state => {
				state.people = state.people.filter(p => p.name === name);
			});
		},
	})),
));

export default useStore;

Notice how you can simply mutate the state inside the actions.

Saturday, June 3, 2023

TypeScript map for objects

In another round of React experiments, after another Vue frustration with Volar not typing event arguments, I was again into the state normalization land. When dealing with objects with IDs as keys, every operation requires a tedious reduce, in contrast to the intuitive map we use with arrays.

So I wrote a map for objects:

function mapObj<T>(obj: Record<string, T>, callback: (elem: T, key: string) => T): Record<string, T> {
	return Object.keys(obj).reduce((accum, key) => {
		accum[key] = callback(obj[key], key);
		return accum;
	}, {} as Record<string, T>);
}

It’s fully typed, and it was surprisingly easy to write. TypeScript is a great language.

Saturday, April 15, 2023

Testing GitHub pull requests before merging

My personal projects on GitHub oftentimes. It’s very flattering when other people get interested in your personal work, and actively use it. GitHub pull request is how other people suggest changes to our code.

Pull requests can be merged in GitHub with just one click, but it’s also possible – and recommended – trying the changes locally first. The usual way to do this is creating a local branch, then pulling the modified code onto it.

As an example, let’s take pull request #75 of WinSafe. We create another branch called foo and check the pull request onto it by using:

git fetch origin pull/75/head:foo
git checkout foo

Simple enough, and for some reason it took me years to try this for the first time today.

Thursday, February 9, 2023

Fetch calls with global Jotai object

Zustand is a great React state management library, but it has the drawback of not having a standard way to define getters, which must be defined as ordinary hooks.

Written by the same author, Jotai seems to be the answer to this situation. However, while Zustand provides a way to change the state outside React components, Jotai does not. Today I was able to devise a way to work around this, by simply applying the hooks concept, answering my own question:

const errorAtom = atom(''); // storage

const errorReadAtom = atom(get => { // read-only (computed)
	return 'Error: ' + get(errorAtom);
});

const writeErrorAtom = atom(null, (get, set, arg: string): void => { // setter
	set(errorAtom, arg);
});

function useGet(): (url: string) => Promise {
	const [, setError] = useAtom(errorAtom);
	return async (url: string): Promise => {
		const resp = await fetch(url);
		const json = await resp.json();
		setError('Hello');
		return json as T;
	};
}

Usage:

function App() {
	const doGet = useGet();

	async function click(): void {
		const data = await doGet('/foo');
	}

	return <button onClick={click}>Click</button>;
}

So, with Jotai I finally have the complete solution to state management in React.

Tuesday, December 6, 2022

The three rules of lifetime elision in Rust

While reviewing some Rust fundamentals, I stumbled across this excellent video about lifetimes. What caught my attention the most was the “three rules” of lifetime elision – a topic I had some idea about, but I’ve never seen clearly explained.

For reference, they are:

  • Each parameter that is a reference gets its own lifetime parameter;
  • If there is exactly one input lifetime parameter, that lifetime is assigned to all output lifetime parameters;
  • If there are multiple input lifetime parameters, but one of them is &self or &mut self, the lifetime of self is assigned to all output lifetime parameters.

Wednesday, October 5, 2022

Zustand computed values

This week I’ve faced some situations with Vue’s reactive that alarmed me. I’m finding the hard way what I’ve read a couple times: reactive proxies can behave unpredictably in some situations. Too bad I’m in the middle of a project which began in Vue 3. I’m strongly considering rewriting it in React now – yes, it will be an insane amount of work, including back-end changes to return normalized objects.

But React brings its own problems. The biggest of all is certainly the raw state management.

Among all state management tools I’m evaluating, Zustand is showing to be the most promising. It’s ticking all the boxes, and the only open question so far is computed state. The best I could do was to use custom hooks, but they look rather ugly and verbose:

import create from 'zustand';
import {combine} from 'zustand/middleware';

/**
 * The store, which holds the state and the actions.
 */
const useBearStore = create(
	combine({
		bears: 0,
	},
	(set, get) => ({
		increasePopulation(): void {
			set(state => ({ bears: state.bears + 1 }));
		},
		removeAllBears(): void {
			set({ bears: 0 });
		},
	})),
);

export default useBearStore;

/**
 * Custom hook that returns a computed value.
 */
export function useBearCountPlusOne(): number {
	const bears = useBearStore(s => s.bears);
	return bears + 1;
}

Usage example in a component:

import useBearStore, {useBearCountPlusOne} from './useBearStore';

function App() {
	const increasePopulation = useBearStore(s => s.increasePopulation);
	const populationPlusOne = useBearCountPlusOne();

	return <>
		<div>Population + 1: {populationPlusOne}</div>
		<button onClick={() => increasePopulation()}>
			Increase population
		</button>
	</>;
}

If I find a way to rework these loose hooks, I think I found my way.

Wednesday, September 28, 2022

Multiple className values in React

React offers basically zero support for CSS. Personally I’m fond of CSS Modules along with SCSS instead of the slow CSS-in-JS solutions out there. Still, we need a way to manage multiple classes in className property.

In order to mitigate this problem, I wrote a TypeScript function to deal with sequential or conditional class names situations:

/**
 * Generates the className attribute with the given class names.
 */
export function cls(...names: (string | undefined)[]): string;
export function cls(names: (string | undefined)[]): string;
export function cls(names: Record<string, boolean>): string;
export function cls(names: any): string {
	if (typeof names === 'string' && arguments.length === 1) { // just 1 string
		return names === undefined ? '' : names;
	} else if (typeof names === 'string' && arguments.length > 1) { // multiple strings
		let s = '';
		for (const name of arguments) {
			if (name !== undefined) s += name + ' ';
		}
		return s;
	} else if (Array.isArray(names)) { // string array
		let s = '';
		for (const name of names) {
			if (name !== undefined) s += name + ' ';
		}
		return s;
	} else if (typeof names === 'object') {
		let s = '';
		for (const name in names) {
			if (names[name]) s += name + ' ';
		}
		return s
	} else {
		throw 'Invalid class name input!';
	}
}

Example using the 4 argument possibilities:

import {cls} from '@/funcs';
import c from './App.module.scss';
	
function App() {
	return <>
		<div className={cls( c.first )} />
		<div className={cls( c.first, c.second )} />
		<div className={cls( [c.first, c.second] )} />
		<div className={cls({
			[c.first]: true,
			[c.second]: false,
		})} />
	</>;
}

This covers all situations I ever faced.

The spread operator version was added in February 9, 2023.